Interaction Design

Communication Design

Contextual Design

Information Architecture

Iterative Design

Scenario Building

Appropriate Design

Fun


Starbright Foundation Children's Diabetes Adventure CD-ROM
Technology used for something other than selling stuff

Task
Teach children with diabetes and their parents what having diabetes means for their bodies and for their lives.

User
Diabetic children age 5-18 years, and their parents.

Technology
Cross-platform CD-ROM

Level of Support
Operation by unaccompanied children as young as age 5.

Process
Research domain using interviews with physicians, children and parents, as well as archival research.
Design interaction flow.
Write script.
Manage graphic design and coding process.

Design
Education and adventure are interlocking components of Life Adventure Series: Diabetes. Narratives (e.g. taking a tour of the body's digestive tract) are interspersed with goal directed metaphoric games (e.g. sugar molecule "blasters" to feed cells in a high speed arcade game). The CD-ROM is narrated in both English and Spanish.

 
           
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