
Interaction
Design
Communication
Design
Contextual
Design
Information
Architecture
Iterative
Design
Scenario
Building
Appropriate
Design
Fun
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Narrative
as an Interactive Vehicle

This is a story told using Macromedia Director.
The goal for this interactive story was to have at least two characters,
three possible outcomes. It was created over two days. The purpose of
this exercise was to use Director and have some fun.
Process
-Identify
a good and archetypal story.
-Identify an appropriate visual style for the story.
-Storyboard, including cues for "Sit and Watch" and "Interact" with
timing and character, rather than text and buttons.
-Code and animate in Director.
-Balance the relationship between content and spectacle.g process.
Design
Based on audience response, I've confirmed that the power of a good
story, well told, outweighs showbiz every time (unless you're James Cameron).
I have chosen to include it not only to show a little bit of my talent,
but also a little bit of me. It is a morality tale, of sorts, reminding
us to keep our priorities straight, stay true to ourselves, and in so
doing create, rather than destroy, opportunity for growth.
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